Quote from
LeMachinga on November 25, 2022, 8:05 pm
Sometimes I stop to think and say: How far can I go with VisualNeo Win?
Now I have come up with a new game but I need to do two things to make it work.
- One is that when two objects of a certain type collide (they are images that move), one of them disappears.
(Right now what I do to know if they have collided is to register the position in Top and Left of each one in a loop, and when they coincide I make one of them disappear. But I don't know if there is a better way to do this).
- The other is if it is possible to assign to the MoveObjectAlongPath command random directions or to move randomly or near a given point.
The aim of the game is to create two objects, and have them move randomly around a stipulated area, and if they are close, one goes to the position of the other.
Maybe it's too much to ask, but I have to see how far VisualNeo Win can go.
Best regards, and thanks, as always.
Sometimes I stop to think and say: How far can I go with VisualNeo Win?
Now I have come up with a new game but I need to do two things to make it work.
- One is that when two objects of a certain type collide (they are images that move), one of them disappears.
(Right now what I do to know if they have collided is to register the position in Top and Left of each one in a loop, and when they coincide I make one of them disappear. But I don't know if there is a better way to do this).
- The other is if it is possible to assign to the MoveObjectAlongPath command random directions or to move randomly or near a given point.
The aim of the game is to create two objects, and have them move randomly around a stipulated area, and if they are close, one goes to the position of the other.
Maybe it's too much to ask, but I have to see how far VisualNeo Win can go.
Best regards, and thanks, as always.